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Microsoft Direct X is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.
The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the Direct X pattern has been continued for Windows APIs such as Direct2D and Direct Write.
Direct3D (the 3D graphics API within Direct X) is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles.
Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering.
As Direct3D is the most widely publicized component of Direct X, it is common to see the names "Direct X" and "Direct3D" used interchangeably.
The Direct X software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding.
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Originally, the runtimes were only installed by games or explicitly by the user.
Windows 95 did not launch with Direct X, but Direct X was included with Windows 95 OEM Service Release 2.
Windows 98 and Windows NT 4.0 both shipped with Direct X, as has every version of Windows released since. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples.
Starting with the release of Windows 8 Developer Preview, Direct X SDK has been integrated into Windows SDK.
In late 1994, Microsoft was ready to release Windows 95, its next operating system.